Source Code for "INNERCOV.WRL"
#VRML V1.0 ascii

#Fountain (tm) was used to create this VRML file.

Separator {
	CALIGARISceneInfo {
		fields [ SFVec3f background, SFVec3f environ,
		SFVec3f fogColor, SFBool fog, SFLong fogNear,
		SFLong fogFar, SFString envName, SFString backgroundName ]
		background 0.502 0.502 0.502
		environ 0.000 0.000 0.000
		fogColor 0.502 0.502 0.502
		fogNear 1
		fogFar 500
		fog FALSE
	 }
	Switch {
		whichChild 0
	 }
	TransformSeparator {
		MatrixTransform {
			matrix
 				1.000 0.000 0.000 0
				0.000 0.000 -1.000 0
				0.000 1.000 0.000 0
				4.827 4.089 1.121 1
		 }
		DEF LocLight PointLight {
			color 1.000 0.631 0.373
			on TRUE
			location 0.000 0.000 0.000
			intensity 1.000
		 }
	 }
	TransformSeparator {
		MatrixTransform {
			matrix
 				1.000 0.000 0.000 0
				0.000 0.000 -1.000 0
				0.000 1.000 0.000 0
				-3.631 3.046 5.116 1
		 }
		DEF LocLight_1 PointLight {
			color 0.004 0.678 1.000
			on TRUE
			location 0.000 0.000 0.000
			intensity 1.000
		 }
	 }
	TransformSeparator {
		MatrixTransform {
			matrix
 				1.000 0.000 0.000 0
				0.000 0.000 -1.000 0
				0.000 1.000 0.000 0
				1.226 2.930 -5.390 1
		 }
		DEF LocLight_2 PointLight {
			color 0.800 0.800 0.800
			on TRUE
			location 0.000 0.000 0.000
			intensity 1.000
		 }
	 }
	DEF NoName_1_1_1_1_1 TransformSeparator {
		MatrixTransform {
			matrix
 				0.999 -0.043 0.026 0
				-0.002 -0.554 -0.832 0
				0.050 0.831 -0.554 0
				0.283 0.140 0.026 1
		 }
		DEF NoName_1_1_1_1_1 Group {
			Separator {
				TextureCoordinate2 {
					point [ 1.000 1.000,
						0.000 1.000,
						0.000 0.000,
						1.000 0.000,
						1.000 0.000,
						0.000 0.000,
						0.000 1.000,
						1.000 1.000,
						 ]
				 }
				MaterialBinding {
					value PER_FACE_INDEXED
				 }
				Material {
					ambientColor [ 
						 0.100 0.100 0.100,
						 0.100 0.100 0.100,
					] 
					diffuseColor [ 
						 0.824 0.824 0.824,
						 0.824 0.824 0.824,
					] 
					specularColor [ 
						 0.100 0.100 0.100,
						 0.100 0.100 0.100,
					] 
					emissiveColor [ 
						 0.000 0.000 0.000,
						 0.000 0.000 0.000,
					] 
					shininess [ 
						 0.000,
						 0.000,
					] 
					transparency [ 
						 0.000,
						 0.000,
					] 
				 }
				MatrixTransform {
					matrix
 						1.000 -0.000 -0.000 0
						0.000 0.579 0.000 0
						0.002 0.000 1.000 0
						0.000 0.000 0.000 1
				 }
				Coordinate3 {
					point 					 [ 
						 -1.000 -1.000 0.000,
						 -1.000 -1.000 0.000,
						 -1.000 1.000 0.000,
						 -1.000 1.000 0.000,
						 1.000 -1.000 0.000,
						 1.000 -1.000 0.000,
						 1.000 1.000 0.000,
						 1.000 1.000 0.000,
					]
				 }
				TransformSeparator {
					CALIGARITexInfo {
						fields [ SFVec2f scaleFactor,SFVec2f translation ]
						scaleFactor 1.000 1.000
						translation 0.000 0.000
					 }
					Texture2Transform {
						scaleFactor 1.000 1.000
						translation 0.000 0.000
					 }
					Texture2 {
						filename "insided.jpg"
					 }
					ShapeHints {
						creaseAngle 0.559
						vertexOrdering CLOCKWISE
						shapeType SOLID
						faceType UNKNOWN_FACE_TYPE
					 }
					DEF P0 IndexedFaceSet {
						coordIndex [ 
							1, 5, 7, 3, 
							-1,  ]
						textureCoordIndex [ 
							0, 1, 2, 3, 
							-1,  ]
						materialIndex [ 
							0, ]
					 }
				 }
				TransformSeparator {
					CALIGARITexInfo {
						fields [ SFVec2f scaleFactor,SFVec2f translation ]
						scaleFactor 1.000 1.000
						translation 0.000 0.000
					 }
					Texture2Transform {
						scaleFactor 1.000 1.000
						translation 0.000 0.000
					 }
					Texture2 {
						filename "insideb.jpg"
					 }
					ShapeHints {
						creaseAngle 0.559
						vertexOrdering CLOCKWISE
						shapeType SOLID
						faceType UNKNOWN_FACE_TYPE
					 }
					DEF P1 IndexedFaceSet {
						coordIndex [ 
							4, 0, 2, 6, 
							-1,  ]
						textureCoordIndex [ 
							4, 5, 6, 7, 
							-1,  ]
						materialIndex [ 
							1, ]
					 }
				 }
				DEF Plane_1 CALIGARICombine {
					fields [ SFLong pieceCount, SFLong faceCount ]
					pieceCount 2
					faceCount 2
				 }
			 }
			Separator {
				TextureCoordinate2 {
					point [ 1.000 0.000,
						0.000 0.000,
						0.000 1.000,
						1.000 1.000,
						1.000 1.000,
						0.000 1.000,
						0.000 0.000,
						1.000 0.000,
						 ]
				 }
				MaterialBinding {
					value PER_FACE_INDEXED
				 }
				Material {
					ambientColor [ 
						 0.100 0.100 0.100,
						 0.100 0.100 0.100,
					] 
					diffuseColor [ 
						 0.824 0.824 0.824,
						 0.824 0.824 0.824,
					] 
					specularColor [ 
						 0.100 0.100 0.100,
						 0.100 0.100 0.100,
					] 
					emissiveColor [ 
						 0.000 0.000 0.000,
						 0.000 0.000 0.000,
					] 
					shininess [ 
						 0.000,
						 0.000,
					] 
					transparency [ 
						 0.000,
						 0.000,
					] 
				 }
				MatrixTransform {
					matrix
 						1.000 -0.000 -0.000 0
						-0.000 0.030 0.578 0
						-0.000 -0.999 0.051 0
						0.004 0.608 0.578 1
				 }
				Coordinate3 {
					point 					 [ 
						 -1.000 -1.000 0.000,
						 -1.000 -1.000 0.000,
						 -1.000 1.000 0.000,
						 -1.000 1.000 0.000,
						 1.000 -1.000 0.000,
						 1.000 -1.000 0.000,
						 1.000 1.000 0.000,
						 1.000 1.000 0.000,
					]
				 }
				TransformSeparator {
					CALIGARITexInfo {
						fields [ SFVec2f scaleFactor,SFVec2f translation ]
						scaleFactor 1.000 1.000
						translation 0.000 0.000
					 }
					Texture2Transform {
						scaleFactor 1.000 1.000
						translation 0.000 0.000
					 }
					Texture2 {
						filename "insidea.jpg"
					 }
					ShapeHints {
						creaseAngle 0.559
						vertexOrdering CLOCKWISE
						shapeType SOLID
						faceType UNKNOWN_FACE_TYPE
					 }
					DEF P0 IndexedFaceSet {
						coordIndex [ 
							5, 1, 3, 7, 
							-1,  ]
						textureCoordIndex [ 
							0, 1, 2, 3, 
							-1,  ]
						materialIndex [ 
							0, ]
					 }
				 }
				TransformSeparator {
					CALIGARITexInfo {
						fields [ SFVec2f scaleFactor,SFVec2f translation ]
						scaleFactor 1.000 1.000
						translation 0.000 0.000
					 }
					Texture2Transform {
						scaleFactor 1.000 1.000
						translation 0.000 0.000
					 }
					Texture2 {
						filename "insidec.jpg"
					 }
					ShapeHints {
						creaseAngle 0.559
						vertexOrdering CLOCKWISE
						shapeType SOLID
						faceType UNKNOWN_FACE_TYPE
					 }
					DEF P1 IndexedFaceSet {
						coordIndex [ 
							0, 4, 6, 2, 
							-1,  ]
						textureCoordIndex [ 
							4, 5, 6, 7, 
							-1,  ]
						materialIndex [ 
							1, ]
					 }
				 }
				DEF Plane CALIGARICombine {
					fields [ SFLong pieceCount, SFLong faceCount ]
					pieceCount 2
					faceCount 2
				 }
			 }
		 }
	 }
 }