If a checkbox is selected this signifies that the effect it is next to will be enabled.
Children At Play: There is a percent chance that a random tile will gain a value level.
Murphy's Law: There is a percent chance the agent will fail to decrease the value of the tile and instead increase the value.
Child Interference: Agent will randomly be picked up and dropped off at a random location.
Hyper Action: The agent can act two or three times on a tile based upon the percentages.
Sensor Failure Bar: The bar indicates the percent chance that the agent's sensor will feed it false information on the environment.
Animation Delay Bar: The bar indicates the number of seconds that the agents' movement animation should be delayed.
Number Of Agents: Represents the number of agents that will be acting on the environment.
Start Location: A number should be placed here to indicate the tile number the specific agent should start on.
Agent Type: Dictates the type of actions the agent will take when active.
Number of initial Bugs: A number should be placed here to indicate the number of bugs that should be placed on the environment before the agents run.
Width: This dictates the width of the environment the agents will be acting on.
Length: This dictates the length of the environment the agents will be acting on.
Obstacle Locations: This will be a list of coordinates separated by commas. Each one represents the position of a tile that will be made into an obstacle.
Left Click: Left clicking a tile will augment the value of the tile. The max value that can be achieved is three.
Right Click: Right clicking a tile will decrease the value of the tile. If a tile with a value of zero is right clicked it will become an obstacle.
Double Click: Double Clicking an obstacle tile will change the tile into a tile with a value of zero.