Working with the Demo Session
First open the demo session as described in the Intro. Now, before you do anything with this Demo, create your own version of the session document so that any changes and experiments you make will not affect future demo users. (This is also a good skill for creating alternate versions of your own work.)
From the menubar, select File|Save Session As...
A standard file save window will appear. Give your session doc a different name (ex: "My Demo Session".) But before we save this new session doc we have to navigate so that the session doc will end up in a logical place, which should be inside the original Demo Session folder. So first we navigate to the same drive -- in this case it's the "Audio" drive -- and open it. Then we locate the session folder.
The resulting window might look like this:

But we need to navigate another level deeper, so that our new session doc will end up inside the session folder. By clicking on "Open" we should get the next window --
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which is where we want this alternate version of the session to end
up. So now we can press "Save."
When we do that, the "Save As" Dialog closes and we're back in the Pro Tools Demo Session Window, only now we notice a subtle change. Note the title bar of the session reads "My Demo Session." All subsequent work and changes we do will be on this new copy of the original; the original remains unaffected.
You may have noticed that that the dialog windows refer to saving the session rather than the session document. This is just verbal shorthand, and I'm likely to do the same thing in this tutorial. The "session" in this shorthand sense is the document where all the instructions about what to do with the audiofiles are stored; just remember that in order to actually recreate the session and play it, you need the audiofiles as well and the session document does not contain your audiofiles.
Now about Saving in general: unlike many software programs, Pro Tools versions prior to 5.1 do not automatically save your work every so often. So it's essential that you develop good Saving habits. Once you've created a new session, or if you've done a "Save As..." with an existing session, a simple "Save" command will do the trick; it will update and overwrite the session doc that you're working on. (If you're unsure about a set of changes you've made, choose the "Save As.." option to create some alternate versions.)
The shortcut keystroke to Save is "Splat-S." Whenever you pause to appreciate some really nice edit you've made, hit Splat-S before continuing.
With Pro Tools version 5.1 you can activate a "Session File Auto-Backup" feature by going to Set Ups|Preferences|Operations. Pro Tools lets you choose how often to Save and how many back-up session documents to Save. For instance, I have my system set to save every ten minutes and to retain the last three backups. With this option enabled, Pro Tools will create a sub-folder within the Session Folder to store the back-up session docs.
[In the case of some program crashes, Pro Tools will do an "auto save" and will display a dialog informing you of the file name. But crashes can occur without activating this feature, so don't count on it. So even if Auto Back-ups are being created periodically, it's still a good idea to manually Save whenever you've just successfully performed a series of tricky edits. Incidentally, you can sometimes avoid having to restart the Mac by forcing a crashed program to quit -- the keystroke for this is: Splat-Option-Esc. It doesn't always work, though, so if the Mac freezes up often the only recourse is force it to restart by pressing the Control, Splat, and the keyboard StartUp key simultaneously. If this happens more than once, get some Tech support to help.]
Let's dispose of this first so that we can clear
away some of the visual clutter. There are only a few items that
intro students need to check. This window displays the appropriate
default choices.
[Session start, frame rate, and so on only apply if you are slaving Pro Tools to timecode and that doesn't apply to intro work.]
After you've checked these three items you can close this window by clicking the square in the upper left.
Overview of the Demo Session Edit Window

This may look fairly complicated, and it is -- especially since there are many hidden pop-up menus scattered about. But like lots of software programs, to do everyday work, there are lots of features we don't need to worry about.
There are four Audio Tracks in this session. The waveform display of the tracks dominates the center of the screen. To the left of the waveforms are the Track Channel Strips. In this case the Demo tracks have been named "Drums", "Bass", "Gtrs", and "Ld Gtr." (The default names of new tracks are just "Audio 1", "Audio 2", etc., but you can type in names for the tracks by double-clicking where the names appear.) Note that each track has its own digital peak meter alongside it.
Over on the far right of the Edit Window is the Regions List:
The Audio Regions list shows the various
regions that are in our session; it serves as a "storage
bin" for sounds that can be dragged into the edit window.
This List and its menus will become important when we create
our own sessions, but for this Demo let's regard it as
mostly decorative. [There are no MIDI regions in this session, and we
won't really cover MIDI in this tutorial. For a very brief
discussion of MIDI, you could click here.] By the way, you can hide/open the Audio
Regions List by clicking on that little double-arrow icon at
the bottom left of the
illustration.-------------------->

Before playing around with any editing features, let's see what material we've got to work with. We have four tracks of audio here, with various "Audio Regions" arranged within those four tracks. These regions look and feel like pieces of sound; actually they're just virtual representations of portions of the original audiofiles that reside on the hard drive. They're just software instructions as to which part of a sound to play and when to play it. With few exceptions, our edits and sound manipulations will be non-destructive, meaning that we're not affecting the original audiofiles, we're just writing and re-writing a list of instructions about how to play the sounds back.
The edit window display runs from left to right, meaning that the left side of a region or session is the beginning, and the right side is the end. Click anywhere in the edit window to make sure that it's the active window.
Now press Return. (This places the Selector bar at the very beginning of the session.)
Now press the Spacebar on your keyboard. The Session will begin playing. Pressing the Spacebar again will stop the playback.
We'll skip the artistic merits of this music; you'll be tired of it soon enough. But notice a couple things happening with the display. A vertical scrollbar should move from left to right as you play, indicating the playback progress across the waveforms. You also notice that when the session is playing, the "Play" button on the little Transport Window lights up; when you stop playback by pressing the spacebar a second time, the "Stop" button briefly lights. Let's examine the Transport Window in a little more detail:
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Above is the Transport Window in its simplest form.
Except for the Fast-Forward and Rewind buttons, which are handy for navigating through a long session, you may find it easier to use keyboard commands to execute most of these functions. Personally, I find the Spacebar to be handier for Playing and Stopping than clicking with a mouse, but you'll discover what works best for you.
But if you like using the Transport Window, by choosing Display|Transport Window Shows from the Pro Tools menu, you can elect to have it display more information. Such as:
<---------- The added time
displays can be toggled by clicking the square in the upper
right of the window.
Or you can choose to have an even more elaborate Transport display
that includes Midi information:


But since we're not dealing with Midi in this tutorial we can keep our Transport Window small and simple.
You may have noticed how the expanded Transport Window can display information about the selected cursor position, or an area selected and highlighted with the cursor. In the Edit Window, those items are always visible at the top of the window. In the screenshot below, a portion of track has been highlighted with the cursor.
The Start and End positions of the
selection are indicated, as well as its Length. In the "Main" window just to the right,
the current position from which Pro Tools would start
playback is given. (Most of the time you'll have Pro Tools
set up to play from the start of a edit selection, so
this "Main" window is usually the same as the "Start"
window.) The "Sub" display is just a way to get the same
Main Position, but in different units -- which is probably a
lot more information than most people want.

So let's look at what some of these buttons do:

I've used yellow notes to indicate some of the names. Note that in Version 5.1 a new button is added at the left:
This is the "Tab to Transients" button. A
somewhat advanced new feature -- for an explanation,
click
here.

But first we'll start with the basics. Let's skip the Edit Mode Selectors on the far left for a moment and look at the "Zoom Buttons."
Clicking on the arrow pointing right will change the waveform
display so that it "stretches" horizontally, showing a smaller
portion in more detail. Click again and it expands again. The
waveform entitled "4 Bar Drums" should now look more like
this:


Now try clicking on the arrow pointing left; it does just the opposite, letting you see more of the waveform over time, but in less detail. Now try playing around with the upper and lower buttons next to the Left Arrow; you'll see that the vertical display is affected, showing greater or less detail of the height of the waveform.
[More "Zoom" trivia: The buttons just to the right of the waveform height buttons control the display of MIDI notes, which we won't cover. And the buttons numbered 1 through 5 store pre-sets of Zoom Display Settings. You can experiment with the defaults; or if you come up with a favorite Zoom setting you can store it to a button by SPLAT-CLICKING the button.
Like most of these tools, the Display Scale Arrows also have some "combination keystroke" options to expand its uses. For instance, you can easily toggle back and forth between a zoomed-in view and previous level of viewing by holding down the Option key while clicking any of the Display Scale Selector Arrows. (This will have more relevance when we look at other methods of zooming in on the display.]
Before moving to the next editing tool, click the right Display Scale arrow a couple more times so that we're "zoomed in" with more horizontal detail than we started with. Now we're ready to try out the basic Editing Tools which are the Zoomer, Scrubber, Trimmer, Selector, Grabber, and Smart Tool.
Here's where you need to spend some time just fiddling around and
getting a feel for the tools. As long as you're working with your
own copy of the demo session, you can't do much that would mess
anyone else up.

The editing tool icons are arranged as Buttons on the Toolbar. Clicking on the buttons turns the mouse pointer into the appropriate tool when you move the pointer into the waveform display.
To start with, try double-clicking on the Zoomer. This should
"zoom out to a wide shot" so that we are looking at the entire
session. When the Zoom tool is highlighted and active, our mouse
pointer becomes a little magnifying icon when we move it around the
waveform display. Now try clicking on one of the waveforms and
dragging the magnifier icon -- you notice a rectangular grid is
selected. When you release the mouse button, the display should "zoom
in" on the piece of audio that you just selected. You can repeat this
process several times to continue examining the waveform in more
detail. At some point the level of magnification becomes impractical
for general purpose editing, so then just double click on the Zoomer
icon in the toolbar to get the broad overview of the session
again.
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Or you can easily toggle back to the previous magnification by OPTION-CLICKING while in the Zoomer mode. (The "+" indicator on the tool icon will turn into a "-" when you hold down the OPTION key.
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Remember, this is all non-destuctive editing, so don't worry about making any mistakes here. Just position the trimmer so that it is to the right of the mid-point of the region. Now you can trim the region to that point just by clicking. You'll see that the region length has changed. (The original soundfile is untouched; all you've done is instructed Pro Tools to play just that portion of the sound and no more.)
Now move the Trimmer slightly to the left, click, and trim off a bit more sound from the tail of the region. Next, position the Trimmer so that it is inside the region. Click and continue holding down the mouse while you drag the Trimmer to the right. This should extend the region, restoring the portions you previously deleted. Now experiment with trimming and restoring the beginning of the region.
Turn your pointer into a Selector Tool by clicking on the Selector
button. Now move the Selector/pointer into one of the regions and
click on it. Nothing much happens except that a blinking selector bar
appears at that point. But now try clicking and dragging the
Selector, then releasing the button. You've now "selected" a
highlighted portion of the region. You now have various choices as to
what you can do with that portion. (One method of viewing some of the
choices is to now pull down the Edit Menu from the Menubar. Notice
that some of these are standard Mac items such as Cut, Copy,
Paste,etc., with some standard keystrokes that apply.)
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There are still more choices in that Edit Menu, but that's plenty for now. Especially since there are two important "combo strokes" to know about when using the selector:
That hand icon seems pretty straightforward; you grab onto regions
and move them around. Try it out on one of those "4 Bar Bass"
regions. Easy, huh?
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But the grabber has other uses and variations on its basic use. Try double-clicking with the grabber on that same region. You should get a dialog like this:

Go ahead and rename it if you like. Try "Bass Riff." You'll notice that the other duplicates of that region also get renamed, and that the new region name appears in the list window to the right. Naming regions is often very useful. You can call them anything you like, because it doesn't affect the original audiofiles. But pay special attention to the next scenario.
If you were to double-click with the grabber on the region called "Ld Gtr" you would get a different prompt, like the following:

You'll notice that this dialog defaults to the choice "name region and disk file." It did so because in this case, "Ld Gtr" is not just a piece of some larger audiofile -- it's the entire audiofile. This is a critical distinction: DO NOT ACCIDENTALLY RENAME DISK FILES -- those are the original audiofiles. Any sessions other than the current one depend on those original file names.
Remember, you're working with a copy of the Demo Session that you've given a distinct name. There's not much you could do to your copy of the session that could affect the original -- but this is one of the exceptions. If you re-name "Ld Gtr" as "Fred" or "Wilma", when someone tries to open the original Demo Session, Pro Tools is going to be looking for a file called "Ld Gtr" -- and it's not going to find it anywhere. The file hasn't moved, but if you've renamed it "Wilma" then as far as Pro Tools is concerned, "Ld Gtr" has left the building, never to return.
Even when you're working with your own audiofiles that you've created, once you've named them and worked with them in a session, re-naming them can create this same dilemma.
[Here are some advanced combo strokes involving the Grabber --
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Note: Earlier we looked at a more convenient way to access scrubbing by pressing the Option button while using the Selector tool.
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The four different Edit Modes affect the operations of cutting,
deleting, pasting, and duplicating and also affects actions performed
with the grabber. You should experiment to get a feel for how the
different modes operate.
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<-----The highlighted portion is selected for deletion. |
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<-----After the deletion. The remaining piece of "4 Bar Drums" has snapped to the left to join the up against the first piece. Also notice how the "More Drums" region has moved along the timeline, by the same amount as the length of the deletion. |
Here's the same deletion as above, done in the "Slip" mode.
<-----The same highlighted portion is
selected for deletion. <-----This time all the remaining
regions maintain their position on the timeline.


<------ Clicking on the button
brings up a pull down menu of unit choices, as seen to the
right. <-------- In this case units of
Minutes/Seconds are used, and an increment of 100 msec is
selected. (That's 1/10th of a second.)
So if you were in working in the grid mode with units of "1 second"
as your increment, a region could not be shifted by a fraction of a
second; it could only be placed on lines determined by full
seconds.


While the Grid and Spot modes are essential for those working with film and videotape, the Slip and Shuffle modes are probably the most useful for those working on intro level projects.
[About that "Nudge" field: it has a similar pull down menu where increment units can be selected. Here's what "nudging" means -- when you have a region highlighted, you can use the "-" and "+" keys on the keyboard to move the sound earlier or later on the timeline, one increment unit at a time. Very handy in film work on the larger Pro Tools-24 systems, where increments of 35mm film frames and timecode values can be chosen. The Pro Tools LE systems don't have this option, a failing that is presently rather controversial in the pro audio world.]
The Time Ruler is the thin "ruler bar" that appears just above our audio track display. It gives us our orientation as to where regions occur during playback.
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[You can choose to view the timeline in Bars/Beats or Samples by selecting them from the bottom of the Display Menu. You can also view more than one Time Ruler by choosing Display|Ruler View Shows and making appropriate selections, which on the more advanced TDM systems include timecode and 35mm feet/frames.]
When we first opened the Demo Session the Mix Window was probably positioned to the right and behind the Edit window. If so, clicking anywhere on it should bring it to the foreground, making it active. If the mix window isn't visible you can make it so by selecting from the menubar Display|Show Mix Window. (The handy shortcut is SPLAT-EQUALS SIGN.)
It should look something like this:
The Mix Window gives us control over the
playback levels of our tracks. By clicking and dragging on
these virtual faders we can adjust levels. (When you do so,
you'll notice that the numbers in the "vol" box will change
accordingly.) Experiment a bit with those levels now;
you can use the Return and Spacebar keys to play the
session, or use the Transport Window. (Note: If you click on
the Edit Window, it becomes active and hides the Mix Window.
But you can get the Mix Window back by pressing Splat-Equals
Sign.) Beside each fader is an individual level
meter; as a rule none of these meters should indicate red
(or digital clipping.) If you get a clipping indication,
adjust the fader level downwards. Then click on the meter
indicator that shows red; this will clear the red indicator
from the display. Now play your sounds again, watching the
level for signs of further clipping. [Note: If you're moving the faders
and the meter levels don't seem to be affected, an option
called "Pre-fader metering" is probably turned on. You can
toggle it off by pulling down the Operations
Menu.]

Remember that despite what these Pro Tools meters indicate, if you're recording onto an analog deck it's the combined level into your target tape deck that is most important. Get all your level adjustments lined up in your analog audio chain first; then you can fine tune the mix in Pro Tools.
Just above the volume faders are some sliders that move from left to right; these are pan pots that will position the sound for a stereo effect. (The default position leaves them in the center, which will produce a mono mix.)
Note also the mute/solo switches which can help you isolate sounds as you experiment with levels.
It's clear that we've barely scratched the surface of what Pro Tools can do (for instance, you've probably noticed those intriguing "auto read" buttons for the mixing automation.) But we'll save that for later. You can do quite a bit of sound work with what has been covered to this point.
One last note: Please do not activate any of the Record Buttons (marked "rec") for these Demo Sessions.(This could result in a lot of unwanted and confusing audiofiles scattered around the drives.) Recording into Pro Tools will be covered on a separate page.
Click here to go to a page on Creating New Sessions.
Copyright ©2000 by Rodger Pardee